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Big-Boss

114 Game Reviews

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2 reviews are hidden due to your filters.

I can tell that this is one of those games that's supposed to have a deep, hidden meaning to it, but it's just not all there. Maybe if it included some context in the game instead of just mindlessly clicking a person to be able to purchase new friends it would've been better as a whole.

Is the meaning that you can't buy true friends? That's about the only meaning that I could interpret here, but it was vague. Like I said, some context would've been nice. Simple games can be good, but I just feel like this was missing a major part or parts for it in order to be a good game.

You have had MUCH better games in the past that deserved to be frontpaged. I'm sorry, but I don't think this one deserved frontpage at all. Daily 5th place, sure, but frontpage? No, sorry.

JackAstral responds:

That's totally fair, it was just a little idea

To me I think it's just about how you gain a lot of friends when you're younger, and then suddenly quickly losing them with age. Maybe there's some darker ideas people could see in it too

I decided to upload it just because I knew it'd resonate with some people

(Phantom Reverse 6 will be up early next week!)

The controls could be a little less touchy, but besides that, this is a decent little game.

This is a nice little fast-paced game. I really liked the 8 bit art style. I wasn't really a fan of the click and hold mechanic, though.

I thought it was pretty silly that I could just sit back and let the game beat itself. Also, I'm surprised that there wasn't a life bar or a certain number of lives. I could hit every obstacle in the game and still beat the game like I played it perfectly. It would've been nice if it had a little bit of challenge aspect to it.

This is still a pretty good little game, even if it is on the short side. Nice job!

HeRetiK responds:

The challenge lies in the medals :)

I understand that this is supposed to be a challenging game, but you have too be way too meticulous to keep the packages on the truck. I respect the challenge aspect of it, but having to be THAT careful to try to keep the boxes on the truck doesn't make the game very fun. Plus, the fact that on every stage except the first have gaps to jump over makes it even more difficult.

I recommend the following:

1, Make it so the boxes don't fall off of the truck so easily or smooth out the courses a little bit.
2. Change the way the truck is controlled. Having WASD or the arrow keys to move the truck would've been a better and probably easier way to move it.

I don't care as much about the way the truck is controlled as I am about the gameplay, though. You really need to do something about how meticulous this game is. It's just bad.

This was definitely an interesting game idea for a lack of better words, but I did find myself getting into it. It's actually a fun game that forces you to be quick on your toes. When judging it by it's cover, I thought it was going to be a poorly made spam game, but this is well done! The controls work perfectly and while the art isn't anything special, I still find it to be rather charming.

This game is definitely creative and unique in it's own way and I'm glad to see you got frontpage for it!

SiredSpace responds:

haha thank you very much :) that was very kind feedback and I'm glad you enjoyed it!
Thanks for playing!

It's like your Bubble Candy game, but you added a nice new twist to the gameplay. The fact that the balls constantly move adds a challenging element to the game. I also think it's a better mechanic than a timer. Also, being able to change the color of the current ball to the color of the next one in the cannon was a nifty little idea.

Nice work!

Artur-Felipe responds:

Thank you for your Review. I'm glad you enjoyed the game.

I was glad to see another idle game from you, since you know how to make idle games interesting, haha. I enjoyed this one like I did with several other of your idle games. I enjoyed this one more than most of your other idle games, though, because I can leave this one run for hours without having anything stop the game, like applying stat points to a fighter or something like that.

Everything in this game worked fine for me and I saw no changes that should be made except one. The only thing that I can think of that would be a good change is to make it so that the player can back out of battle.

Great game, man! Keep up the good work!

This is a nice little escape game like the rest of your games. The puzzles were a bit too easy, though. Also, I didn't find the music you used to be very suiting. The music you used would've been suitable for one of your horror escape games because holy hell did it get creepy.

Well, what can I say? It's another Tic Tac Toe game from you. The only feature that stood out to me was the ability to change the X's and O's. I thought being able to change the O's to an eyeball and the X's into crossbones was kind of neat.

You're just redoing the same idea over and over again. This goes for your Candy Crush games, too. I wish you'd start being a little more original with your games because you do make nice little games and I love your art style. I'm sure you can come up with new ideas for your future games. Try to use your talent on new ideas, not on reproducing the same games.

Artur-Felipe responds:

Thank you, you are very kind. I'll follow Your tips.

The music was nice and added a creepy vibe to this suspenseful game. The puzzles weren't too easy or too difficult to figure out, except for the power box puzzle. The clue for that was almost too well hidden.

This was another nice little point and click adventure game from you. I'm giving it only four stars, though, because the ending was terrible. I found it to be anticlimactic and unsatisfying. I feel like there could've been more to it. It just felt rushed.

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